2.0 (Experimental) Update
BIG CHANGES, DAWN 2.0 is now released, please note that this version has been in development for a long time alongside making concessions for the soon to release print version of the game, and is labeled as experimental because of the volume of changes made without proper playtesting. Expect many hotfixes in-between now and the print release, which will effectively lock in all text in the book.
2.0
- it’s been clarified that characters get their health back from all wounds, not just the ones from going to 0 HP.
- The description for movement on page 58 has been altered to mention Obstacles.
- The syntax for most targeting and abilities that avoid targeting have been revised to interact more clearly.
- Builder now references Obsticals correctly.
- Hound Master passive has been reduced from 4 to 3.
- The vestigial line “This Bond Action can be taken with any Bond, even if it’s at its max Tags.” has been removed from Abandon since it’s no longer relevant.
- Evasion now states it’s till the end of the scene.
- The “max focus” related rule for Autophage 1 now correctly references “starting focus” instead.
- Grim Ascendent has been reworked to make it more compatible and normal with alternate resources.
- Character creation has been split into 3 parts instead of 2, adding the “universal checklist” that takes the first two repeated steps from the other two parts and puts it in it’s own spot on the top of the page.
- I changed the layering on page 29 so that the black lines around the character art is more clearly displayed.
- The section on EXP now more explicitly mentions that it’s based on the expenditures of the whole group.
- Shield Bearer 2 now does [Body] damage.
- Beastial Ascendent no longer specifies “non-modifyer” since modifiers no longer count as NPCs.
- All NPC types that just said “this” in place of “this NPC” have been changed to the later.
- The introduction blurb on page 6 has been rewritten.
- The Technician flavour text has been rewritten.
- The “support” tag has been replaced with the more specific “Buffing” and “Sustain”.
- Dramaturge 2 now clarifies that it doesn’t count as increasing tension for the purpose of triggering effects like Daredevil passive.
- Coordinator’s primary attack has been had a part added to clarify how it works against player allies.
- “Divers” has been corrected to “Players” on page 35.
- The unstructured difficulty calculation has been changed so that ties are failures but the standard difficulty has been lowered to just [Tier] instead of [Tier+1].
- New NPC mod, “Blaze”.
- “You sacrifice X” has been replaced with “You consume X” and the cost has been changed to -1.
- The Confident’s “And I’ll Only Use One Hand” Boon has been replaced with “You’re Strong…”.
- “Earth Speaker” has received a slight rework, moving it’s 3rd level to level 1 with the advantage granting portion moved to level 2 and a new terrain creating feature added.
- “Inhuman Stength” has been renamed to “Strongman” to make it a Noun like most other Techneqeue names. “Swarm Body”, “Inner World”, “Mage’s Array”, “Rapid-Fire Sorcery”, “Feral Arcana”, “Mana Blades”, “Long Draw”, and the “Call” Techneques and have been changed for the same reason.
- Bombardier 2 has been buffed, giving Finishers 1 advantage per empty space they target.
- Many words on the ability table have been consolidated or added to by giving almost all the Verbs and Nouns at least one alternative word in it’s slot.
- The example deployments have been replaced with “Deployment Recipies” that work more like the player-side combat recipes and give more options for new Narrorators.
- The Duel rules have been adjusted, specifying that Tension must be tracked during Duel scenes and changing the rewards and risks for combat Duels.
- The Rebel’s “I’ll Carry My Weight” has been reworked due to a annoying and possibly toxic reliance on other players activating their Bond Actions for you.
- The Rebel’s “Supernatural Deafness” now makes it so you can’t Cast in combat and replaces the additional Character Ranks with an increase to max Stress.
- The Rebel’s “Leave This To Me…” has been totally reworked to be a full stress heal when an ally is KOed by an NPC with an extra bonus wrapped in.
- The Wolf’s “Brood” now requires that you leave to gain the Influence, and only gives 1.
- There is now a “Teacher” basic bond tag.
- Speed Demon’s level 2 and 3 have been swapped, with some adjustments made to do so.
- The turn order rules have been altered so that when a new round starts the first player turn is decided by the last player who acted in the last Round.
- Some of the alternate risks on page 42 have been altered.
- Punish has been assigned to it’s own reaction that lets you take a swift Skirmish.
- Cast now pushes you away from the target.
- Skirmish now pushes the target 1 space.
- Finisher now lets you move 1 space before determining your target.
- Spellsword 1 has had it’s teleport distance increased by 1.
- Heroic ascendant’s doubled push is now optional and the flat damage is dealt to both characters.
- All enemies now have 3 AP Antagonist or not.
- Chapter pages no longer use red borders.
- The combat rp split explanation has been rewritten on page 6.
- A few sections in the world of fairies and frost have been rewritten.
- An extra question was added to the world creation prompts.
- There’s a new Joel’s Note in the start of the book that explains that there will be more author’s notes in further chapters.
- A character sheet has been added to the end of the book.
- “Until My Last Breath” has been nerfed.
- “Scenes” in universal rules have been changed to “Scenes, Chapters, and Series”.
- Spellsword 1 now costs 1 Focus.
- Technician 2 now gives more Armor.
- Shield Bearer’s markers now last until you make another one.
- Monastic warrior 3 has had it’s focus gain reduced.
- Predator 3 has been altered slightly to make the fiction less obviously canibal-y and more vampire-y. It also heals health now where overflow is made into a wound heal.
- Warring Ascenedent 3 has been renamed to “Saintly Sword, Heaven Piercer”.
- Juggernaut 1’s obstacle damage is now optional.
- Mecha Pilot has been reworked.
- “Putting it on the line” has been rewritten and reworked to the new “resist” system.
- The explanation for story clocks has been rewritten.
- The Quiet’s “stalking beast” boon has been renamed to “Eagle Eyed”.
- The Mollycoddler flavour text has been rewritten.
- Inquisitor has been renamed to Detective.
- The process of tiering up has been rewritten to minimise page turning and make it more readable for a new player.
- You now need 15 EXP to tier up.
- Sniper’s “Bunker Down” now triggers at the start of each scene.
- The first 2 sections of narrator’s tools have been reordered and rewritten in some places.
- “Creation Ascetic” has been renamed to Creator, and it’s resource has been changed to “material”.
Files
Get DAWN: The RPG
DAWN: The RPG
A Shonen inspired TTRPG
Status | In development |
Category | Physical game |
Author | Joel Happyhil |
Tags | Anime, Board Game, Dice, Fantasy, Manga, Multiplayer, shonen, Tabletop, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- The first DAWN module is now in testing!73 days ago
- 1.03 UPDATE93 days ago
- 1.02 HotfixFeb 12, 2025
- 1.02 UPDATEFeb 11, 2025
- Fillable Char Sheet UpdateJan 19, 2025
- 1.01 HotfixJan 09, 2025
- 1.0 RELEASE!Jan 05, 2025
- 1.94 Patch NotesOct 09, 2024
- 1.93 Patch NotesSep 11, 2024
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