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DAWN: The RPG
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Devlog
1.94 Patch Notes
October 09, 2024
by
Joel Happyhil
2
β1.94 - Long Draw 1 now spends a maximum of 6 stacks per attack. - Better off alone now only triggers on Rank 2 / 3 Bonds. - Intimidator 3 now places Fodder after KO rather than being a replacement e...
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1.93 Patch Notes
September 11, 2024
by
Joel Happyhil
1
β1.93 - The swarm enemies are now defeated, if only fodder remain. - Glutton’s healing has been HEAVILY reduced. - Dim Mak 1 & 2 have been reworked for better use solo. - Gourmand has had 1 & 2 rew...
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1.92 Patch Notes
August 28, 2024
by
Joel Happyhil
1
β1.92 - The Art for the Narritive Play section has been replaced. - Surgeon 3 now revives characters at 1 Health. - Grappler has been reworded to make it make more sense when gaining more AP. - Block...
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1.91 Patch Notes
August 13, 2024
by
Joel Happyhil
4
β1.91 - The “Call” action used by a number of enemies is now weakened when used more than once in a round, and it’s range on Swarm specifically has been changed to the edges of the board. - Swa...
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1.9 Hotfix
July 29, 2024
by
Joel Happyhil
3
A small update has been made addressing problems found on the Discord and in my own readings, almost all of these are not gameplay-altering, the only one being: - Void Soul 2 now does not banish you,...
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1.9 Patch Notes
July 27, 2024
by
Joel Happyhil
4
β1.9 - A number of new Techneqeus have been added, being: Master-At-Arms, Reflector, Will-O-Wisp, Hunter, Swarm Body, Tactical Master, Creator’s Ascetic, Mind Breaker, Empath, and Spellcrafter. - A...
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Status Update: World Art
June 25, 2024
by
Joel Happyhil
3
I mentioned in a previous update that the 3 worlds now have completed text, but I failed to mention that its art is complete too! Before 1.9 comes out here's a little peek into what the art looks like...
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Status Update: Varied Basic Actions
June 11, 2024
by
Joel Happyhil
1
In playing and running DAWN, I've realized that the "Improvise" basic action takes up so many rules, in i.8 it's a repositioning tool, status application tool, connecting point between combat mechanic...
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Status Update: Rounding Out
June 02, 2024
by
Joel Happyhil
2
DAWN 1.8 has a few notable blind spots in terms of content that exists for one mode of play but not the other, part of the design objective of 1.9 is to "round out" the game and fill in those blind sp...
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Status Update: Finished Worlds
May 18, 2024
by
Joel Happyhil
4
You may start to notice as I push out these updates, but 1.9 is going to be the first feature complete version of DAWN's beta, being the only one without any "Work In Progress" placeholders. A way I'v...
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Status Update: Unique Abilities
May 16, 2024
by
Joel Happyhil
In 1.8 myself and some players had an issue with how acquiring abilities kind of betray's the fiction of DAWN and its inspirations (shonen battle manga). Though the uniqueness abilities can have feels...
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Update [Beta] 1.8
March 29, 2024
by
Joel Happyhil
4
Big update time! Two weeks between each update seems to have become the standard, and with the success of 1.7 when compared to 1.6 seems to show that it's been successful. This update will-again-be pr...
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Update [Beta] 1.7
March 13, 2024
by
Joel Happyhil
2
Another very experimental update, and like before I've left the last version of the game up for download in case you don't want to convert games to the new version. This one includes the introduction...
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Update [Beta] 1.6
March 04, 2024
by
Joel Happyhil
4
Another delayed update, and one with a lot of changes, many of which coming from my recent experience as a player (something I rarely get to do since I run all the tests on the server, the main place...
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Update [Beta] 1.5
February 20, 2024
by
Joel Happyhil
3
Yo! This was another two week update, so I've got lots of new changes for y'all, mostly focused on enemies and their mechanics. β1.5 - The “Last Legs” authors note is inaccurate and has been remo...
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Status Update: Enemy Attack Changes
February 14, 2024
by
Joel Happyhil
1
#Status Update
It looks like 1.5 is going to be a very enemy focused update. This includes a few new enemy types and Antag Edges, and some extra flavor for enemies, but in terms of function the main change is that m...
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Update [Beta] 1.4
February 07, 2024
by
Joel Happyhil
2
Happy (almost) Valentine's Day! I've got another update for all of you, this time with some big changes to Bonds and unstructured play, which is totally intended for the season and not a happy acciden...
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Status Update: Bond Actions
February 06, 2024
by
Joel Happyhil
2
Yo! Since Beta 1.0 came out, I've been taking a closer look at unstructured play and how to meaningful expand on it. After the first two weeks of one-shots, I've found that there isn't a ton of things...
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Status Update: Hide, Hidden, Disappear
February 03, 2024
by
Joel Happyhil
2
Yo! For a while now, I've been unsatisfied with how the Hide action and the Hidden effect works in DAWN. It's very much "TTRPG stealth", with effects that don't actually conceal your position from any...
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Update [Beta] 1.3
January 30, 2024
by
Joel Happyhil
1
Hello! I was gone a bit as I was participating in the global strike week, but I'm back now with an update, and resuming the weekly one-shots I run on my discord server (the one linked on the main page...
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Update [Beta] 1.2
January 17, 2024
by
Joel Happyhil
5
Thank you for all your support on the funding tracker! I did not expect this much this fast. It's pushed me to get an update out as fast as I can, so here's the first update for DAWN that changes mech...
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Status Update: Ace Rework
January 14, 2024
by
Joel Happyhil
3
Hello, and thank your for the amazing support for DAWN's first few days! It might not be done by next Saturday, but I'm experimenting with some new Ace rules as a better way to pace out combat encount...
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Update [Beta] 1.1
January 13, 2024
by
Joel Happyhil
2
The first update since launch! This is a super small update, that changes no mechanics of the game. Most of the changes are typos or confusing language that was reported on the Discord. Other than tha...
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DAWN’S BETA IS OUT!
January 10, 2024
by
Joel Happyhil
1
I’ve been writing and refining this for at least 3 years now, and I intend for this to be the final major update before releasing the game in full. I’ve got a ton of things to say about this updat...
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Cliff Notes: A TTRPG Fan's Streamlining Feature
November 22, 2023
by
Joel Happyhil
1
Over the last 3 days I've posted this screenshot from the working book on my twitter and Tumblr: And I felt like here would be a good place to go a little more in depth on what this is and why I made...
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9.9 Release, Last update before KS finishes
October 26, 2023
by
Joel Happyhil
1
0.9.9 - Common Tropes has been expanded and renamed to Recommendations And Guidelines. - The example builds now list their Archetype(s). - Long draw has been updated to allow for multiple used per tur...
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0.9.8.2 (+ Description Update)
October 16, 2023
by
Joel Happyhil
0.9.8.2 - Renamed Classes to Archetypes. - Added an Outlook and Archetype limit for all characters. - Moment Of Defiance has been reworked and renamed to Duel. - “Hit Chances” on page 15 has been...
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0.9.8.1
October 10, 2023
by
Joel Happyhil
0.9.8.1 - Added placeholder art on pages 32, 40, and 44. - Evasion has been simplified and reworked. - Jump has been changed to ignore enemies and difficult terrain. - Starting Attributes have been ch...
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0.9.8
October 02, 2023
by
Joel Happyhil
1
0.9.8 - “The World Of Daggers And Dusk” has been expanded upon to match the other world rework. - “The World Of Ground And Gods” has been removed as it will soon be replaced. - The “Witch”...
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0.9.7.3
September 27, 2023
by
Joel Happyhil
1
0.9.7.3 - The “Escape” Antagonist action has been added. - The enemy level scaling system has been changed to simplify. - All enemy scaling and values have been altered. - The Accused’s second I...
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0.9.7.2
September 20, 2023
by
Joel Happyhil
1
0.9.7.2 - New Bulwark Power “Guardian Angel”. - Bestial Form has been reworked and moved to Bulwark. Lunar Reincarnation has been reworked to match the changes. - Blade Master rework. - Hollow Sou...
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0.9.7.1
September 13, 2023
by
Joel Happyhil
2
0.9.7.1 - Changelog has been removed from the book itself and is being tracked on a separate document. - Enemies and advanced Powers have been given tags. - Effect stacks have been removed, this has r...
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0.9.7
September 09, 2023
by
Joel Happyhil
0.9.7 - The narrative Influence Move “Take Advantage” has been changed to “All Out” - Both versions of “All Out” now give you Hits on rolls of 3 or more. - “Outlooks” have been added t...
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0.9.6.1
September 05, 2023
by
Joel Happyhil
0.9.6.1 - Spite 1 now only works with negative Effects. - Sniper 2 rework. - Inhuman Strength 2 now applies to Body Finishers. - Gale Strider has been moved to Disruptor. - Each of the Powers have bee...
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0.9.6
September 03, 2023
by
Joel Happyhil
0.9.6 - The power system has been reworked to fit into “Classes” (Powerhouse, Dynamo, Bulwark, Altruist, Disruptor, and Ruiner), they function identically to Power Categories but are made more spe...
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0.9.5.1
August 28, 2023
by
Joel Happyhil
0.9.5.1 - Endure 2 costs 2 Focus. - Unbreakable will 1 is now once per round. - Cast has been standardized to be treated more like Skirmish. - Shredding Cuts 2 has been changed. - Future Sight Evasion...
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Version 0.9.5
August 26, 2023
by
Joel Happyhil
1
0.9.5 - Corrected the Wound section to state that wounds are lost in Intermissions. - Focus now specifies that it’s lost at the end of a Scene. - Changed the Noun “Others” to “Anyone ✝”. -...
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Version 0.9.4
August 10, 2023
by
Joel Happyhil
Version 0.9.4 is now out with the following changes: - Introduction of the “Moment Of Defiance”. - New Boon: “An Organized Style”. - Runic Aegis level 1 now scales with Mind. - Two new Power s...
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0.9.3 RELEASE!!!
July 30, 2023
by
Joel Happyhil
DAWN 0.9.3 is now out! Here are most of the changes in summary. - Reworked Table Of Contents. - Reworked Introduction chapter. - Chapter header pages for most chapters. - Added authors notes on many p...
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0.9.2.2
July 06, 2023
by
Joel Happyhil
Power changes, new format, narrative additions with the scale, a change to Instinctual Movements!...
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0.9.2.1
June 27, 2023
by
Joel Happyhil
Forgot the update the table of contents...
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HUGE new update (9.2)
June 27, 2023
by
Joel Happyhil
I won't be going over the exact changes because I've changed something in almost every section of the book, this version is nearly a full rework for the project...
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0.9.1
June 18, 2023
by
Joel Happyhil
A bunch of fixes. The start of the Boons and Banes system. And some changes for Gunslinger, Dual Wielding, and Boomstick...
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DAWN 0.9!
June 04, 2023
by
Joel Happyhil
A pretty major update is out, we've got changes on every few pages, formatting is different, some Powers are different, and so, so much more!...
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New DAWN Update!
May 28, 2023
by
Joel Happyhil
This update brings a fuck ton of format changes, some new art, a lot of Power changes, some new enemy types, and some more roll tables to expand on the flavor of the game...
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0.8.1
May 22, 2023
by
Joel Happyhil
We got a new action, Interact, a few new Powers, and some new enemy rules...
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0.9
May 21, 2023
by
Joel Happyhil
Added 1 new Power, some new flavor Text, and fixed some mistakes in the char creation section...
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Rerelease!
May 20, 2023
by
Joel Happyhil
I'm now making the play testing version of DAWN freely available! If you're interested in some shonen inspired TTRPG action give it a download!...
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