0.9.6
0.9.6
- The power system has been reworked to fit into “Classes” (Powerhouse, Dynamo, Bulwark, Altruist, Disruptor, and Ruiner), they function identically to Power Categories but are made more specific and are based on the gameplay fantasy those Powers are meant to provide.
- New Dynamo Power: Viper Strike
- New Altruist Powers: Teacher, Gourmand, Replicator.
- New Disruptor Power: Mage’s Array
- New Ruiner Power: Ultimate Technique
- The “from different categories” restriction has been removed from choosing Powers in character creation.
- Spite buff.
- Another Flame Heart change.
- New complex enemy type “Grand Thaumaturge”.
- Replaced Ability condition “Can’t Be Seen” with “It’s Not For Your Sake.”
- New Enemy type “Berserker”
- Finishers can now spend any amount of Focus and gain additional Advantage for doing so.
- Added a note called “Targeting Allies” under the section on targeting and range.
- Block lasts until the start of your next Turn.
- Summoner 2 and 3 rework.
- Future Sight rework.
- Guardian rework.
Files
Get DAWN: The RPG
DAWN: The RPG
High-action, Shonen TTRPG
| Status | In development |
| Category | Physical game |
| Author | Joel Happyhil |
| Tags | Anime, Board Game, Dice, Fantasy, Manga, Multiplayer, shonen, Tabletop, Tabletop role-playing game, Turn-based |
| Languages | English |
More posts
- Update [Beta] 1.819 days ago
- Update [Beta] 1.735 days ago
- Update [Beta] 1.644 days ago
- Update [Beta] 1.557 days ago
- Status Update: Enemy Attack Changes63 days ago
- Update [Beta] 1.470 days ago
- Status Update: Bond Actions71 days ago
- Status Update: Hide, Hidden, Disappear74 days ago
- Update [Beta] 1.379 days ago
- Update [Beta] 1.291 days ago

Leave a comment
Log in with itch.io to leave a comment.