Update [Beta] 1.5
Yo! This was another two week update, so I've got lots of new changes for y'all, mostly focused on enemies and their mechanics.
β1.5
- The “Last Legs” authors note is inaccurate and has been removed.
- Last Hope 1 change.
- Dramaturge 1 is now once per action.
- Combos have been changed so that only one can occur per action.
- The Guardian Angle 1 syntax has been changed.
- More clarification has been added for how Wounds are taken.
- Finishers now do minimum [Tier x 2] damage.
- More clarification has been added for enemy Tiers and how they scale.
- Rules have been added for enemies taking Wounds.
- Bloodletter 2, Constrictor 3, Cryomancer 2, Chronomancer 2, Grappler 2, Feral Arcana 3, Flame Heart 3, Skirmisher 3, Martial Artist 3, Mana Blades 2, and Thunder Blood 3 have been given a small bonus to the user’s attacking Advantage.
- Responding with Stress now makes Rolls count as Partial Successes.
- Interact has been reworked.
- Clarification has been added to show that Dodge cannot make you avoid targeting.
- Bodyguard and Swarm enemies now target adjacent characters.
- Most enemies have had their Attacks changed to make multi-targeting more common or make the rewards more potent.
- “My Master’s Teachings” now gives a Teacher Bond instead of a Student Bond (oops).
- Opportunist 3 has been fixed to say Round instead of Turn.
- There are now alternate name examples listed under each non-modifier enemy’s name.
- Tension is now a universal rule and is included in narrative scenes as a way to set roll challenges.
- Antagonist Actions now only give players Influence the first time they’re used in a Scene.
- The Antagonist Action “Present Problem” has been reworked.
- Each outlook page has been given a title showing what the two Outlooks on the page represent and contrast each other on.
- New Antagonist Edge: God-Like.
- Assassin 1 rework.
- Gale Strider Rework.
- New Disruptor Technique: Chemist.
- Slight Ego Arm 1 change.
- Supernatural Deafness rework.
- New Antagonist Action: Threaten.
- Clarification has been added for “Centered Zones”.
- The “Turning The Dial” subsection of “Encounter Design” has been changed to be more specific.
- Slayer has been renamed to “Vagabond”.
- legion now has a different amount of damage taken when Fodder is defeated.
- About a half page of text has been added to each of the “Worlds Of Dawn” subsections.
Files
Get DAWN: The RPG
DAWN: The RPG
A Shonen inspired TTRPG
Status | In development |
Category | Physical game |
Author | Joel Happyhil |
Tags | Anime, Board Game, Dice, Fantasy, Manga, Multiplayer, shonen, Tabletop, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- 1.94 Patch Notes65 days ago
- 1.93 Patch Notes93 days ago
- 1.92 Patch NotesAug 28, 2024
- 1.91 Patch NotesAug 13, 2024
- 1.9 HotfixJul 29, 2024
- 1.9 Patch NotesJul 27, 2024
- Status Update: World ArtJun 25, 2024
- Status Update: Varied Basic ActionsJun 11, 2024
- Status Update: Rounding OutJun 02, 2024
- Status Update: Finished WorldsMay 18, 2024
Leave a comment
Log in with itch.io to leave a comment.