Version 0.9.5


0.9.5

- Corrected the Wound section to state that wounds are lost in Intermissions.

- Focus now specifies that it’s lost at the end of a Scene.

- Changed the Noun “Others” to “Anyone ✝”.

- Changed the Noun “Machines ✝” to be 2 cost.

- Author’s Notes have more informative titles across the board.

- New Author’s Note near the character Concept page.

- Experience is now given at the end of a session rather than an intermission.

- Buff for the “Present Problems” Antagonist Action.

- Added “Baron(ess)” enemy type.

- Giant Frame rework.

- Clash can only be Skirmish and Cast.

- Increased damage dealt by Ranger and Slayer.

- Jump movement is halved.

- Skilled can no longer be taken multiple times.

- Changed Reaper 1 to not have a Focus cost, however it can only pull to adjacent spaces.

- Taunted and Feared have been reworked to be more simple and less powerful.

- Invisible now lets you hide for free.

- M.O.D. limitations have been changed.

- The terminology for “Themes” (now Concepts) has been changed

- All keywords in the game (outside the one’s within boxed effects, i.e. powers and enemy types) have been italicized, and some statements have been bolded to add emphasis. The boxed effects will be given the italicization in a later version.

- Changed Aerial Ace level 2.

- Added Ronin Enemy Type.

Files

DAWN 0.9.5.pdf 7 MB
Aug 26, 2023

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