1.91 Patch Notes


β1.91

- The “Call” action used by a number of enemies is now weakened when used more than once in a round, and it’s range on Swarm specifically has been changed to the edges of the board.

- Swarm’s “Tear” attack now only Dazes one of it’s targets.

- Swarm’s “Reinforcments” ace creates one less fodder at tier one but has had it’s acaling doubled.

- Legions passive and attack have been buffed.

- Mounts can now be mounted as an action from the mount.

- Launch / Grab has been replaced with Launch / Attract on the ability table.

- The condition “you’re wearing it (-1)” has been changed to “you’re wearing X ☾ (0)”.

- Knife juggler 2 now places the weapon after the attack resolves and no long gives you AP.

- Compound Enemies now lose end-of-turn effects at the end of the round instead.

- New mechanic “Assisting” that lets players who don’t have their characters in a combat participate through giving their allies bonus actions that the Assistant can control.

- Earthquake and Thrash have been combined into Earthquakes’s new effect.

- Berserker 1 is now limited to [Tension + Tier] times per Turn.

- Berserker 2’s health penalty has been recuduced.

- Mind Breaker 1 & 3 has been reworked to function.

- Duel Wielder 1 & 2 have been reworked to not require additional rolls.

- Ability restrictions have been loosened so that you can edit anything so long as when you use it you use one of your original words.

- Autophage 3 has been reworked.

- Duel’s combat rules have had some necessary details added.

- Tense scenes have been reworked and renamed to Tense Resolutions.

- A “Story Clocks” section has been added to the narrative rules chapter.

- Unstructured Challenge Rolls have been reworked to have a set challenge based on the roller’s Tier.

- Improvise has been reworekd to better match the pre 1.9 versions.

Files

DAWN_ The RPG β1.91.pdf 38 MB
38 days ago

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