Update [Beta] 1.6
Another delayed update, and one with a lot of changes, many of which coming from my recent experience as a player (something I rarely get to do since I run all the tests on the server, the main place I know games happen).
For this update, I've also decided to keep the past update downloadable on the Itch page in case people don't want to adapt to a new version in the middle of an ongoing game.
And that's about it before the actual changelog, thank you everyone who downloads!
β1.6
- Braggart rework.
- Viper rework.
- Cultist rework.
- Hide can no longer be used after attacking.
- Fog Walker 1 change.
- Unbroken now uses the “On The Line” mechanic.
- Gourmand 1 rework.
- Iron Bodied 1 buff.
- Drunkard rework.
- Braggarts Tags have been altered.
- Modified Meister 1 rework.
- Inner World Rework.
- New Effect: Steady.
- Many DPS enemies have had their Aces reworked to use Root.
- Example Risks have been added for failing unstructured Challenge Rolls.
- Overpower Boon Rework.
- ““I’ll Handle It”” has been replaced with the “Spotlight” Boon.
- Cryomancer 2 nerf.
- Long Draw rework.
- “Simple and clean” has been replaced by the “Insolent Dissident” Boon.
- “A New Perspective” has been replaced with “The Lord’s Rite” Boon.
- Juggernaut 1 rework.
- Duelist stat buffs.
- Stalwart Sentry rework.
- Runic Aegis rework (and rename).
- Stone Crusher rework (and rename).
- Aerial Ace 3 is no longer affected by Haste and Slow.
- Ranger Passive rework.
- Vanguard Defender 2 change.
- Servant’s Call has been moved to Bulwark.
- Bombardier buff.
- New Ruiner Technique: Zealot.
- Launch prevents movement.
- AOE attacks now add advantage to each target individually.
- Reapplying Effects now applies it again.
- Privateer nerf.
- Default EXP gain is now 2.
- Summons can no longer use Aces.
- Drunkard buff.
- New basic way to spend Influence, “Break Out”. This can be used to take non-Attack Actions outside the normal Turn order.
- Duelist nerf.
- Slight Fog Walker 1 change.
- All defensive Reactions can now be made Swift at the Cost of 1 Focus.
- New Antagonist Edge: Back-Stabbing.
- Cover has been removed (this includes reworks to all mechanics that mentioned it before).
- Finisher nerf.
- The base Attributes for Tier 1 characters have been increased.
- Enemy Health scaling has been reduced.
- Enemies can no longer attack twice on their turn.
- Enemies with 18 Health or more have had their Health reduced.
- Unstructured Tension has been reworked and made into the “Tense Scene” mechanic.
- The names of the Effects have been changed to their Adjective versions.
Files
Get DAWN: The RPG
DAWN: The RPG
Shonen TTRPG
Status | In development |
Category | Physical game |
Author | Joel Happyhil |
Tags | Anime, Board Game, Dice, Fantasy, Manga, Multiplayer, shonen, Tabletop, Tabletop role-playing game, Turn-based |
Languages | English |
More posts
- 1.94 Patch Notes38 days ago
- 1.93 Patch Notes66 days ago
- 1.92 Patch Notes80 days ago
- 1.91 Patch Notes95 days ago
- 1.9 HotfixJul 29, 2024
- 1.9 Patch NotesJul 27, 2024
- Status Update: World ArtJun 25, 2024
- Status Update: Varied Basic ActionsJun 11, 2024
- Status Update: Rounding OutJun 02, 2024
- Status Update: Finished WorldsMay 18, 2024
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