1.92 Patch Notes


β1.92

- The Art for the Narritive Play section has been replaced.

- Surgeon 3 now revives characters at 1 Health.

- Grappler has been reworded to make it make more sense when gaining more AP.

- Blocking can no longer Shred you and Vanguard Defender 2 has been reworked to match it.

- Sellsword’s Call 1 & 2 has been nerfed.

- Ranger’s damage bonus has been reduced.

- Juggernaut 2 has had it’s damage halved, is now once per Round, and now only Launches one of it’s targets.

- The base difficulty for unstructured rolls has been reduced by 1, and new modifiers have been added for the Gm to use to increase or decrease the effective difficulty of a roll.

- The system for failure in narrative play has been reworked.

- Tactical Master 3 has had it’s upsides and downsides reduced.

- The Antagonist “improvise” action has been replaced with Duel.

- Skirmisher 1 now specifies that Jab is an action and can therefore only be done on your Turn.

- The “Berserker” enemy has had it’s passive reworked.

- Grappler 2 now specifies it has to be a single target.

- “A Power That Must Never Be Used Again” Now only works once per Chapter and only on unnamed characters.

- “Insolent Dissident” Is now once per Chapter.

- Raising with “Crusher” is now still a Skirmish and uses your Skirmish for your turn if it is not Swift.

- “Iron Bodied” 1 has now been changed to the first effect of “Iron Bodied” 3.

- The “Call” enemy action has been changed again.

- Tense Resolutions have been temporarily removed, if I and other gms don’t feel like we miss them the change may become permanent.

- A page labled “your story” has been added to the start of the character creation chapter, containing a set of questions meant to suggest some character creation options for players.

- Rebel’s “Overpower” has been replaced with “Not Today”.

Files

DAWN_ The RPG β1.92.pdf 39 MB
23 days ago

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